PUI YEE / CREATIVE TECHNOLOGIST & VISUAL DESIGNER
AI Spatial Concept
& Event Visualization
Visual development, spatial concepts and AI-assisted presentation for games, events and immersive experiences.
From visual direction and concept development to 3D spatial translation and presentation.
SELECTED EVENT VISUALIZATION / 01—04
From visual direction
to a sense of place.
One complete spatial build, alongside studies of lighting, material response, stage composition and proposal communication. Each addresses a different design problem.
01Full Case Study / 3D Spatial Build
Death or Glory — Game Expo Booth
An existing game identity translated into a practical, character-driven exhibition environment.
02Exhibition + Reveal + Lighting
Automotive Exhibition
A connected exhibition and vehicle reveal stage, explored through four lighting states.
03Material & Atmosphere Study
Outdoor / Experiential Activation
Material, shade and furnishings respond to changing light from afternoon into evening.
04Concept Development / Presentation
Proposal / Tender Visual Pack
A proposal narrative connecting spatial direction, modular materials and guest experience.
FEATURED SPATIAL CASE STUDY
Death or Glory.
A concept made spatial.
Welcome, gameplay and a character-led photo zone, resolved as a real Blender model within a 6.94m × 3m footprint.
SELF-INITIATED CONCEPT · ORIGINAL GAME IDENTITY · NEW BOOTH DESIGN
Explore the full case study ↗ADDITIONAL CONCEPT PROJECTS
Different briefs.
A connected approach.
Stage composition, outdoor atmosphere and proposal storytelling extend the portfolio beyond a single booth. These are self-initiated AI-assisted studies.
WORKFLOW
Ideas, tested
through design.
I use AI as part of a broader visual-development workflow. Composition, spatial logic, material choices and presentation structure guide how each concept is refined.
- 01
Brief
Define audience, purpose and the experience.
- 02
Visual direction
Set composition, identity and atmosphere.
- 03
AI-assisted exploration
Explore and refine relevant visual directions.
- 04
Spatial planning
Resolve zoning, scale and visitor flow.
- 05
3D translation
Establish a consistent model where the brief needs it.
- 06
Presentation
Communicate the result through images, motion and interaction.
VISUAL DESIGN BACKGROUND
The visual foundation.
Selected environment, key visual, isometric and game UI work. Production experience developed within game art teams; this selection was made without AI.
SKILLS & TOOLS
Visual Development
Key art · Environments · Game UI · Illustration · Art direction
Spatial / Event
Booth concepts · Stage visualization · Zoning · Visitor flow · Presentation boards
AI / Technical
AI-assisted visual development · Prompt direction · Image iteration · Blender (basic) · Interactive 3D presentation
Tools
Photoshop · Blender (basic) · After Effects · Clip Studio Paint · AI image / video tools
ABOUT PUI YEE
Visual experience.
Spatial curiosity.
I am a visual designer and game artist with experience across key art, environments, UI, illustration and production art.
My recent work connects AI-assisted visual development with spatial design, 3D visualization and presentation workflows for games, events and immersive experiences.
I focus on translating visual ideas into clear, structured and presentable design systems.
LET’S MAKE SOMETHING CLEAR.
A visual idea.
A space to explore.
For creative opportunities and project enquiries.
Get in touch ↗